Pages: [1] |
1. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
The rigs for this structures make specialization far too granular, especially since it's not a simple online/offline process. I understand that maybe POS manufacturing was maybe "too easy" because you could do everything at a single POS, but inste...
- by Josh Cox - at 2016.10.11 11:03:45
|
2. Remove the skill queue - in Player Features and Ideas Discussion [original thread]
I somewhat understand the need for this (because I think most of the people that have problems with the skill queue simply don't like logging in to manage the queue), but this proposal totally negates attributes and the important decision making i...
- by Josh Cox - at 2014.10.02 16:21:00
|
3. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
I'd like to add my voice into the group of folks requesting a skillpoint refund for this. As it standands now, Material Efficiency affects everyone who does industry. Even if this bonus were reduced and not removed, it would still affect everyone...
- by Josh Cox - at 2014.07.17 02:07:00
|
4. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Not sure whether I'm being an idiot or not, but I think there's a problem with target painters and turret damage calculation in the graph. I was playing around with it and noticed something that looked funny, so I took an extreme situation: ship w...
- by Josh Cox - at 2014.06.28 13:31:00
|
5. Announcement:New EVE Ship Models Discussion - in EVE General Discussion [original thread]
First off, please please PLEASE talk to Lego about this. Yes, I know the Cuusoo Rifter got tons of votes but didn't get selected by Lego, but I'd like to think that you guys could work out a deal with them to license the ship models. Knowing Lego,...
- by Josh Cox - at 2014.03.26 16:09:00
|
6. Vargur: Trade a low slot for another mid - in Player Features and Ideas Discussion [original thread]
The Vargur is among the most heavily tanked battleships around and you want more tank?
- by Josh Cox - at 2014.03.18 16:10:00
|
7. Important Nerf to Station S&I Line Costs - in Player Features and Ideas Discussion [original thread]
As a guy who does highsec S&I, I am in support of a large fee increase, perhaps even on the scale of 200% across all NPC station slot types (manufacturing, research, etc). I'm also in agreement that part of the fee calculation should be determ...
- by Josh Cox - at 2014.03.10 20:43:00
|
8. [suggestion] Marauders - in Player Features and Ideas Discussion [original thread]
So I read through a good chunk of this thread (but not all of it). Following your logic, all skills not in the spaceship command category should be removed from the marauders skills (and other ships) because they have no relation to piloting the s...
- by Josh Cox - at 2014.02.20 20:22:00
|
9. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Would a BS equipment with a MJD be able to activate a MMJD and MJD almost simultaneously, effectively jumping 200km in a split second (after the MMJD 12s spool up, of course)? Or in other words, can you spool up a MMJD and MJD at the same time?
- by Josh Cox - at 2014.01.06 21:29:00
|
10. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
I do like the sounds of those most recent hull changes, but I have yet to run the numbers or test on SiSi (if they are even live yet). BTW, when's the next mirror? To those of you saying these ships are outperformed by the pirate BS's: from what ...
- by Josh Cox - at 2013.10.16 13:26:00
|
11. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Isinero wrote: If I will need I will also use bastion but I dont expect big damage on that range which needs to be repaired:-) (I would prefer if I will have increased ressists outside of bastion and there will be no bonus in bastion - just the...
- by Josh Cox - at 2013.10.11 16:32:00
|
12. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Taking back the hull nerfs? I'm absolutely loving the sound of that, it's looking like I'll be able to fit for Incursion HQ sites half decently now.
- by Josh Cox - at 2013.10.11 02:32:00
|
13. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
I just spent a bit of time trying out World's Collide in a Vargur and I have to agree with the sentiment that the range bonus does hardly anything on it. I'd also like to mention that the Vargur seems overtanked now. Bastion mode really didn't he...
- by Josh Cox - at 2013.10.08 02:33:00
|
14. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
First off, I'm assuming that the first post hasn't been update with the resist numbers, because they still look like T2 resists to me. So my post is based on current Marauder resists because I don't think that was going to change originally. I do...
- by Josh Cox - at 2013.10.01 13:23:00
|
15. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
I guess I'll take another stab on it and comment on the changes as they currently are laid out (2013-09-05) (mostly regarding the Vargur as that is what I'm most interested in) Things I like: - Bastion mode for the most part (+100% shield/armor r...
- by Josh Cox - at 2013.09.05 12:38:00
|
16. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Having never flown any Marauders before but being very interested in them and having a hard time justifying getting into one given all the training time needed vs. their utility, I welcome the changes (especially for the Vargur). That being said, ...
- by Josh Cox - at 2013.09.01 14:06:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |